THE building block

Every play has at least one Frame, but you'll need two or more to animate.

The basis for motion

During animation, PiM "moves" players in between Frames like a film.


Frame Change

Create motion quickly (really quick) with one mouse drag

When using a Frame Spread, you tell the program how many Frames to record and the time interval between recordings.

When you drag an object, the program notes a new position after every interval.

In this example, motion over four Frames is recorded, one new position each second during the drag.  Seeing other players during the drag is optional, but makes it easy to choreograph the movement you're working on.

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Frame Features