THE building block

Every play has at least one Frame, but you'll need two or more to animate.

The basis for motion

During animation, PiM "moves" players in between Frames like a film.


Frame Change

Simple navigation

With no complicated timeline to use (like some other programs), it's easy to move among Frames. Just click the Arena or use the buttons in the Toolbar. Quickly 'go-to' any Frame: first, last, or any one in between...

Tracking line Intersections visually tie a player's position to a specific Frame; you can manipulate them to change Frames.

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Frame Features