THE building block
Every play has at least one Frame, but you'll need two or more to animate.
The basis for motion
During animation, PiM "moves" players in between Frames like a film.
Simple navigationWith no complicated timeline to use (like some other programs), it's easy to move among Frames. Just click the Arena or use the buttons in the Toolbar. Quickly 'go-to' any Frame: first, last, or any one in between... Tracking line Intersections visually tie a player's position to a specific Frame; you can manipulate them to change Frames. |